![]() #Fps handy hands update#UNITY ASSET FPS HANDY HANDS V1.1 UPDATEĭragonBones needs to call ArmatureDisplay.markForUpdateRenderData after setting the position to update correctly.SkeletalAnimation cannot have a valid setTime call without calling play.Slider cannot be smoothly dragged in ScrollView: solution planned in v3.4.2.Fixed the crash when three Cocos games are running at the same time in the debug mode on the windows platform. Enable model after playing instead of onEnable.įixed touch event on IMAGE STENCIL mask component.Added sprite frame event off & fix renderData hash bug.Improved mesh buffer to avoid iOS14 performance drop.Fixed the problem of deferred pipeline multi-execution transparent queue.M1 deferred rendering issue: fbf & write to same texture not fully support.Android: Java flush game thread tasks.Fixed EventDispatcherPriority, ensure UI have higher priority than input.Cleared attachment for editor camera render area.Added MeshRenderData.resize for changing both buffer size and IA size.Separated IA range and buffer range in MeshRenderData.Fix: keep children with same layer in editbox.Avoid one MeshRenderData upload repeat.Fixed skeleton animation cross fade/play won’t stop last animation.Fixed particle switch cpu / gpu bug caused by alignment space.updateLightingMap sync to native-engine &.Removed origin code for twice call to java method.Fixed Android+WebGL PS struct variables has unexpected mediump precision &. ![]() Optimize fixedArea mode culling process.Multiple Cameras support rendering to the same RenderTexture &.Change define(CC_DIR_SHADOW) to uniform(cc_lightDir.w) &.Position Delete & Normal Compress in deferred pipeline &.Open ddx ddy extension on safari WebGL1.Fixed terrain _updateHeight texcoord error.Fixed UseHDR button & Skybox HDR status.Disable multi_draw extension on mobile.UNITY ASSET FPS HANDY HANDS V1.1 SIMULATOR. #Fps handy hands android#
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